L Systems and fluids

Meshing using fluid simulation.

~ by ledatomica on September 26, 2010.

2 Responses to “L Systems and fluids”

  1. with realflow?

  2. 3ds Max, but I havnt actually run any dynamics simulations. Particles are emitted from curves defining the overall geometry, and then implicit surfaced to produce the mesh as this is much faster than the standard metaball algorithms that come with max or grasshopper.

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