Perspective Projection

I’ve crafted a definition to create single point perspective distortion of various geometry. It works by using grasshoppers surface-line intersection component to project vertices of meshes and then redraw the faces – allowing distortion of these meshes as opposed to traditional directional projection methods. The effect this produces is that the projected object becomes temporarily hidden behind a single point.  I’ve also crafted the definition so only the faces visible to the projection point are projected.

Single Point Projection definition

~ by ledatomica on May 21, 2010.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: