Perspective Projection
I’ve crafted a definition to create single point perspective distortion of various geometry. It works by using grasshoppers surface-line intersection component to project vertices of meshes and then redraw the faces – allowing distortion of these meshes as opposed to traditional directional projection methods. The effect this produces is that the projected object becomes temporarily hidden behind a single point. I’ve also crafted the definition so only the faces visible to the projection point are projected.
Single Point Projection definition



